What's wrong with my UV's?
I'm having a problem with the UV's after importing a static mesh from 3DS Max
I have included an Image for more detail.
Don't really know where it is going wrong, any help would be appreciated, thanks.
asked Jan 11 '15 at 02:18 PM in Using UE4
Looks like that when your model comes in engine it has embroidered UV shells and rotated at an angle of -90. As a user, Maya and Softimage I see this problem for the first time.
Try to triangulate the model manually and remove the checkbox with Triangulate. Unfortunately, not having the original model hard to determine the cause of this artifact.
Hopefully this will help you.
answered Jan 12 '15 at 11:00 AM
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