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Is it possible to animate a skeleton inside UE4?

I'm wondering if its possible to animate the skeleton of a character with Matinee inside the Unreal Editor instead of doing it in Maya and then exporting the animation file.

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asked Mar 22 '14 at 08:25 PM in Using UE4

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Short Answer = No

Long Answer = A Little Bit

You can use Skeletal Controllers in your Animation Blueprint to accomplish limited animations.

Skeletal Controllers + C++ and a custom Anim Instance will give you the post potential

But for most cases you will want to use your external 3D Modelling program



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answered Mar 22 '14 at 08:41 PM

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avatar image krailyx Mar 22 '14 at 09:33 PM

so does that go for Matinee as well? I'm looking to primarily use Matinee in UE for cinematic/animation and was wondering how I need to go about that.

avatar image twiddle Mar 22 '14 at 10:09 PM

You'll primarily use your external package to create animations that you import via the FBX pipeline and trigger via Matinee.

There are Skeletal Controllers that support simple (two-bone) IK setups for limbs and such, for example, and you could theoretically set those up in such a way that you could keyframe an object thats being used as the effector location for that skeletal controller, but generally its a lot of hassle that you can avoid entirely if you're having static/non-dynamic animation, such as you'd find in a cutscene.

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