Is it possible to animate a skeleton inside UE4?

I’m wondering if its possible to animate the skeleton of a character with Matinee inside the Unreal Editor instead of doing it in Maya and then exporting the animation file.

#Short Answer = No


#Long Answer = A Little Bit

You can use Skeletal Controllers in your Animation Blueprint to accomplish limited animations.

Skeletal Controllers + C++ and a custom Anim Instance will give you the post potential

But for most cases you will want to use your external 3D Modelling program

:slight_smile:

Rama

so does that go for Matinee as well? I’m looking to primarily use Matinee in UE for cinematic/animation and was wondering how I need to go about that.

You’ll primarily use your external package to create animations that you import via the FBX pipeline and trigger via Matinee.

There are Skeletal Controllers that support simple (two-bone) IK setups for limbs and such, for example, and you could theoretically set those up in such a way that you could keyframe an object thats being used as the effector location for that skeletal controller, but generally its a lot of hassle that you can avoid entirely if you’re having static/non-dynamic animation, such as you’d find in a cutscene.