Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Internal damage tracing

Hi folks,

i would like to ask a question about complex damage of internal components of my ship. I making a space "simulator" and i would like to make a more complex damage model based on impact of projectile and than i want to trace that damage trough internal components of my ship (corridors and components like generators, storages etc....). It is similar to war thunder damage model. I made tracing algorythm and it working fine but now i would like to add some additional parameters to that internal components. For example hardness (will determine how much energy will be dumped), crispness (will determine ho much or if some debries will be spray into another directions) and so on.

But i dont know how i can add those information to static mesh. It is possible to make actor for each component but that is not possible for production process. I need to have system for my 3d artist which made model, create some xml/csv document with setting and just import that into UE4. So i need it automatically. Secondly this is not possible because of count of that components (there can be 100 or more individual components). Each components will have separate damage which will connected to behaviour of ship.

Can anybody give me a advise how to do this and i will be glad for blueprint advise for now :)

Thanks a lot!

PS: here is visualisation of that tracing...


Product Version: Not Selected
more ▼

asked Jan 11 '15 at 05:18 PM in Blueprint Scripting

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question