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Internal damage tracing

Hi folks,

i would like to ask a question about complex damage of internal components of my ship. I making a space "simulator" and i would like to make a more complex damage model based on impact of projectile and than i want to trace that damage trough internal components of my ship (corridors and components like generators, storages etc....). It is similar to war thunder damage model. I made tracing algorythm and it working fine but now i would like to add some additional parameters to that internal components. For example hardness (will determine how much energy will be dumped), crispness (will determine ho much or if some debries will be spray into another directions) and so on.

But i dont know how i can add those information to static mesh. It is possible to make actor for each component but that is not possible for production process. I need to have system for my 3d artist which made model, create some xml/csv document with setting and just import that into UE4. So i need it automatically. Secondly this is not possible because of count of that components (there can be 100 or more individual components). Each components will have separate damage which will connected to behaviour of ship.

Can anybody give me a advise how to do this and i will be glad for blueprint advise for now :)

Thanks a lot!

PS: here is visualisation of that tracing...

https://dl.dropboxusercontent.com/u/55336883/Screenshot%202015-01-11%2018.01.47.png

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asked Jan 11 '15 at 05:18 PM in Blueprint Scripting

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johny.smrz
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