4.7p3 editor crashes when event is called in parent after already made in child blueprint

Last action: Trying to add an event for component begin overlap and pressed compile. I think maybe it doesn’t like that one of the subclasses has this same event defined already?

UE4.7.0-2397709+++depot+UE4-Releases+4.7

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Try removing the subclass function and apply it to the parent, does the crash still occur?

Hi ,

I am going to mark this as answered for tracking purposes. I have entered a bug report for your crashes, as reported here:

I believe that your specific crashes are all being pulled from the same general error, which appears consistently throughout your crash logs. If you run into any more crashes please don’t hesitate to upload them so we can try to get to the root of what is occurring. Thank you!