Procedural Landscape Generation

I’ve been searching the forums for a while, and all I find is answers from around last spring stating that generating/modifying landscape at runtime is NOT supported at the moment. I would like to get a clarification on this, is this still the case, or is there any way to actually do some modification at runtime? I used to generate detailed terrain before, adding mountains, rivers, trees in different environment, but I’m a big fan of UE4 and would like to create my next game using it.

Thank you for all your answers!

I think it is possible, just “not supported” and not implemented in the unmodified engine. So you’ll have to dig through the C++ and find where things like collision info and LODs are added to landscapes by the editor code. Then probably make a plugin to do the same things at runtime, and maybe override some behavior that expects landscapes never to be created at runtime, if any. I’m looking into it now, will see where I get.

Related, will see if I get any answers: Procedural terrain - World Creation - Epic Developer Community Forums