How to read config info from file in blueprint?

you need little codding,unreal team made some sample for such usage Driving Gameplay with Data from Excel - Unreal Engine

I would like to be able to have a CSV file or a text file which stores numbers, text, and other information which I want to be able to edit with a text editor or spreadsheet. I would then like to be able to load that data into variables in blueprint.

For example, I might want to have some of my help text in a text file and read in the variables from the file and drop them into the right place. Is there a good way to do that? Alternatively, is there an easier way to have some things I can work with in a text editor and then use in blueprints? The reason I ask is because editing text in the UE4 editor can be kind of clunky sometimes.

Thanks,
-X

Thanks for the pointer.

Any way to do this in pure blueprint?

No. But code unreal team posted is very easy and reusable. De facto all you need after that export is done by BP

i’ve done a little research. My knowledge maybe outdated. Try using @Evaluate curve table row" and “Get data table row” functions on blueprint. They are very new