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[Mac] Editor closes moments after being opened.

I compiled the Unreal, using Xcode 5.1 and when trying to run the editor, I can create a new project normally. When trying to open the project, it crashes the editor screen, goes about 10 or 15 seconds and closes alone. I can only create projects, I can not open any project. Not want to use all the visuals effects, my focus was on programming C++.

Screenshot of the screen where the editor crashes: alt text

Once the editor is closed. The error windows appears, asking to send the error to Apple.: Attached below the log would be sent to Apple and the log when trying to open the project.

I'm using a MacBook Pro 13 - 2011(i5, 8GB Ram, 10.9.2), With Windows via Bootcamp, I can use the UDK, Unity, CryEngine normally without problems.:

App crash

Project Log

Product Version: Not Selected
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asked Mar 22 '14 at 08:36 PM in Installation & Setup

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SueLafaint
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3 answers: sort voted first

Your graphics card doesn't support rendering to volume textures, which we use for various things. We should have partial support for such cards soon (should be good enough for coding and 2D, but some 3D effects will be disabled), but in a meantime you can work around this crash by commenting out contents of CheckFrameBuffer() function in OpenGL.h and after that, disabling Tonemapper in viewport's Show->Post Processing menu.

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answered Mar 25 '14 at 02:02 PM

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ZeroEightSix STAFF
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I managed open the editor, thank you. It is very slow, the editor is unusable, but to try to learn how to work with blueprint, runs cool. Do you have plans to add compatibility with the HD3000 in the future? No matter how small, just to test the editor. Again thank you very much.

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answered Mar 26 '14 at 03:25 AM

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SueLafaint
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avatar image ZeroEightSix STAFF Mar 26 '14 at 04:02 AM

Yes, we should add basic compatibility for HD 3000 soon.

As for the performance, try things suggested here: https://answers.unrealengine.com/questions/18592/any-way-to-make-ue4-run-faster.html

Also, Development build is quite faster than Debug, which you might be using (judging from the screenshot you uploaded).

avatar image iDiyun Mar 26 '14 at 02:36 PM

How to build Development files?

avatar image ZeroEightSix STAFF Mar 26 '14 at 02:54 PM

Either edit the scheme or use Product->Built For->Profiling

avatar image iDiyun Mar 28 '14 at 08:21 AM

Thx your answer.“disabling Tonemapper in viewport's Show->Post Processing menu.”

But you don't get to enter editor select menus, because when enter editor at the moment editor was no response then report EXC_CRASH!

avatar image ZeroEightSix STAFF Mar 28 '14 at 01:00 PM

Does it still crash after you commented out contents of CheckFrameBuffer()? Could you send us a call stack, please?

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Hi, I also have HD Graphics 3000. I found this post helped me double my framerate. Also never click on AUTO or "detect my graphics level" or it will crash the driver and turn off "monitor graphics level". Sort it out Epic!

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answered Aug 17 '14 at 01:55 PM

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zooby
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avatar image Ben Halliday STAFF Aug 18 '14 at 06:14 PM

HD Graphics 3000 only supports OpenGL 3.3, which we technically do not support. We have added in some fixes so that these cards can still be used, but it will never be an optimal experience. It does seem that some of the fixes for this are no longer working, however, and we are looking into that now. Thanks for your patience!

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