[Mac] Editor closes moments after being opened

I compiled Unreal, using Xcode 5.1 and when trying to run editor, I can create a new project normally. When trying to open project, it crashes editor screen, goes about 10 or 15 seconds and closes alone. I can only create projects, I can not open any project. Not want to use all visuals effects, my focus was on programming C++.

Screenshot of screen where editor crashes:

Once editor is closed. error windows appears, to send error to Apple.:
Attached below log would be sent to Apple and log when trying to open project.

I’m using a MacBook Pro 13 - 2011(i5, 8GB Ram, 10.9.2), With Windows via Bootcamp, I can use UDK, Unity, CryEngine normally without problems.:

[App crash][2]

[Project Log][3]

Your graphics card doesn’t support rendering to volume textures, which we use for various things. We should have partial support for such cards soon (should be good enough for coding and 2D, but some 3D effects will be disabled), but in a meantime you can work around this crash by commenting out contents of CheckFrameBuffer() function in OpenGL.h and after that, disabling Tonemapper in viewport’s Show->Post Processing menu.

I managed open editor, thank you. It is very slow, editor is unusable, but to try to learn how to work with blueprint, runs cool.
Do you have plans to add compatibility with HD3000 in future? No matter how small, just to test editor.
Again thank you very much.

Yes, we should add basic compatibility for HD 3000 soon.

As for performance, try things suggested here: Any way to make UE4 run faster? - Pipeline & Plugins - Epic Developer Community Forums

Also, Development build is quite faster than Debug, which you might be using (judging from screenshot you uploaded).

How to build Development files?

Either edit scheme or use Product->Built For->Profiling

Thx your answer.“disabling Tonemapper in viewport’s Show->Post Processing menu.”

But you don’t get to enter editor select menus, because when enter editor at moment editor was no response then report EXC_CRASH!

Does it still crash after you commented out contents of CheckFrameBuffer()? Could you send us a call stack, please?

Hi, I also have HD Graphics 3000. I found ] helped me double my framerate.
Also never click on AUTO or “detect my graphics level” or it will crash driver and turn off “monitor graphics level”.
Sort it out Epic!

HD Graphics 3000 only supports OpenGL 3.3, which we technically do not support. We have added in some fixes so that these cards can still be used, but it will never be an optimal experience. It does seem that some of fixes for this are no longer working, however, and we are looking into that now. Thanks for your patience!