Importing FBX FAIL

Hello. I try reimport/import a Character Mesh from maya (fbx) and editor crash i read something about UE-3032 but there is not “Generating lightmaps” when import character mesh.

if i remember right that fbx works in 4.4 but i not sure when i first import the first time. I use the old fbx for check if something relate new modifications but crash too

I have that issue with all character mesh. All from maya.
4.6.1

EpicAccountId:

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: bIsInitialized && Analytics.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Engine\Private\EngineAnalytics.cpp] [Line: 113]
FEngineAnalytics::GetProvider called outside of Initialize//Shu

KERNELBASE + 35740 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_Engine + 3657258 bytes
UE4Editor_UnrealEd + 9186252 bytes
UE4Editor_UnrealEd + 9136329 bytes
UE4Editor_UnrealEd + 9270727 bytes
UE4Editor_AssetTools + 847862 bytes
UE4Editor_AssetTools + 841823 bytes
UE4Editor_ContentBrowser + 1614625 bytes
UE4Editor_ContentBrowser + 87303 bytes
UE4Editor_ContentBrowser + 121209 bytes
UE4Editor_ContentBrowser + 1344569 bytes
UE4Editor_Slate + 2116506 bytes
UE4Editor_Slate + 2296435 bytes
UE4Editor_Slate + 432060 bytes
UE4Editor_Slate + 160583 bytes
UE4Editor_Slate + 832224 bytes
UE4Editor_Slate + 770598 bytes
UE4Editor_Core + 2484713 bytes
UE4Editor_Core + 2400763 bytes
UE4Editor_Core + 2489275 bytes
UE4Editor_Core + 2387186 bytes
user32 + 9485 bytes
user32 + 9063 bytes
UE4Editor_Core + 2490486 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

i check in other project and can import, seems a problem in that specific project.

Hi ,

Try creating a duplicate project of the original 4.4 and delete the character assets from that project folder. Then make sure you can open the project in 4.6 without the character and associated assets.

Once you have a project without the character that you can open in 4.6, go back to the 4.4 version and migrate the character assets to the new 4.6 version. Then see if you can open the 4.6 version with the new migrated assets. Let me know if that works.

Thanks

I haven’t the 4.4 project but i realiced i have a 4.6 versión that work import.

i do something similiar, i not check all but i delete (after duplicate) my main character from the working (for import) 4.6 and migrate from my non-working (for import) 4.6 versión and seems work. I rewrite one of my NPC on migrate and seems work too. I will migrate all content i modify.

Anyway that its very annoying since i made many changes from one versión to another, i hope that was strange error and no common.