Hello. I try reimport/import a Character Mesh from maya (fbx) and editor crash i read something about UE-3032 but there is not “Generating lightmaps” when import character mesh.
if i remember right that fbx works in 4.4 but i not sure when i first import the first time. I use the old fbx for check if something relate new modifications but crash too
I have that issue with all character mesh. All from maya.
4.6.1
EpicAccountId:
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: bIsInitialized && Analytics.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Engine\Private\EngineAnalytics.cpp] [Line: 113]
FEngineAnalytics::GetProvider called outside of Initialize//Shu
KERNELBASE + 35740 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_Engine + 3657258 bytes
UE4Editor_UnrealEd + 9186252 bytes
UE4Editor_UnrealEd + 9136329 bytes
UE4Editor_UnrealEd + 9270727 bytes
UE4Editor_AssetTools + 847862 bytes
UE4Editor_AssetTools + 841823 bytes
UE4Editor_ContentBrowser + 1614625 bytes
UE4Editor_ContentBrowser + 87303 bytes
UE4Editor_ContentBrowser + 121209 bytes
UE4Editor_ContentBrowser + 1344569 bytes
UE4Editor_Slate + 2116506 bytes
UE4Editor_Slate + 2296435 bytes
UE4Editor_Slate + 432060 bytes
UE4Editor_Slate + 160583 bytes
UE4Editor_Slate + 832224 bytes
UE4Editor_Slate + 770598 bytes
UE4Editor_Core + 2484713 bytes
UE4Editor_Core + 2400763 bytes
UE4Editor_Core + 2489275 bytes
UE4Editor_Core + 2387186 bytes
user32 + 9485 bytes
user32 + 9063 bytes
UE4Editor_Core + 2490486 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]