Spaceship Particle System for Engine?
I saw the particle tutorial series from zak, i understand so far particles and how to manipulate them.
But when it comes to a jet engine/spaceship engine, im pretty clueless how to create such a effect...
asked Jan 12 '15 at 02:43 AM in Using UE4
There are multiple ways to achieve that effect. You could (like how i did the particles in that showcase) use a mesh and on each spawn change the size a little bit. or in photoshop create a mask for that particular shape.
https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/Reference/index.html < this does show all the things currently possible with Cascade. For you in particular the Accelerator, lifetime, rotation(rate), size and velocity nodes should be of interest.
Also https://www.youtube.com/playlist?list=PLuqNhfvpWXRiHIFsstRqF_nDUzNyKVJLq if you want to know more about mesh based particles.
If I have some more time today I will make a working example. (but its always best to try yourself :) )
answered Jan 12 '15 at 12:26 PM
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