2D Socket issue

In my 2D Blueprint Project, I add Sockets in the Sprite Frames and made Character Flipbooks.

26358-image+001.png

However, the ReturnValue of DoesSocketExist shows False whether I run it in the engine or packaged game. (The WeaponFX is a FlipbookVariable.)

26359-image+002.png

I actually could get correct world-space location when I run the game in the engine, but when the project was packaged, the ReturnValue of the GetSocketLocation issue appears as below (the text in yellow):

26360-image+003.jpg

If break the vector to float, the value was 0.0

I wonder if this is a bug come with the current version (4.6.1) or something wrong with my Blueprints?

Hi Pseudor,

The DoesSocketExist interface was not implemented on UPaperFlipbook in 4.6 and earlier, but it was added to 4.7.0 and should work in any version after that.

Cheers,
Michael Noland