Free look with CameraActor?

Hi there! I’m VERY noob so please bear with… I’ve animated a camera (position) in Matinee but I would like the ability to look around with the mouse in-game; is the Camera Actor what I should be using for this or am I looking in the wrong spot? Thanks so much!

Hi Bearot!

To make camera moving you actually need to create a complex entity using blueprints. It will need actual camera, controller to handle inputs and movement component to handle actual movement of the camera. Please take a look at this articles discovering Unreal camera system and its usage:

Hope that’ll help!

Thanks so much ! That’ll get me moving in the right direction; I just wanted to make sure I wasn’t approaching the problem from the wrong angle.

Really appreciate the help!