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ComponentBeginOverLap not working on Side Scroller Starter Kit

I've started working on a Side Scroller starter kit, but whenever I try to detect if the player is within a trigger volume or a component, it never triggers.

I've tried several options, like checking the player's pawn location, etc., but it never works. Is there something obvious that I am doing wrong?

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asked Mar 25 '14 at 10:32 PM in Using UE4

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McSean
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I found the problem, the default blueprint, "My character", did not have its capsule component flagged to generate overlap events.

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answered Mar 23 '14 at 01:39 AM

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McSean
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avatar image VRF Apr 24 '14 at 11:18 AM

Thank you this helped me :)

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