Tiled landscape streaming distance
Usually for avoiding the "melting" LOD in landscape, i change the streaming distance multiplier from 1 to 0.2 in normal landscape. Now i am trying to do the same with tiled landscape, but the number input doesn't seems to change anything, so my landscape is "melting" too fast.
Am i correct to use streaming distance multiplier for changing the LOD distance ? or any other information regarding this issue ?
Thank you, appreciated
asked Jan 12 '15 at 08:47 AM in Using UE4
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