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Tiled landscape streaming distance

alt text

Hello all,

Usually for avoiding the "melting" LOD in landscape, i change the streaming distance multiplier from 1 to 0.2 in normal landscape. Now i am trying to do the same with tiled landscape, but the number input doesn't seems to change anything, so my landscape is "melting" too fast.

Am i correct to use streaming distance multiplier for changing the LOD distance ? or any other information regarding this issue ?

Thank you, appreciated

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asked Jan 12 '15 at 08:47 AM in Using UE4

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avatar image Badoy Jan 12 '15 at 10:52 AM


I mean the proxy landscape loses the LOD distance factor under LOD tabs

not streaming distance mutliplication

avatar image TYRENS-Visualisering Mar 08 '18 at 01:42 PM

Did you get any clarification in this matter? :)

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