Heavy Ghosting with Temporal Antialiasing
Hi, I exported an Archviz animation with Matinee and get in trouble with heavy Temporal Antialiasing artefacts. The camera is moving from right to the left along the trees. This ghosting is really awful. I tried everything to solve this problem. But without success. FXAA is no alternative. This method is too bad.
My customers do not want an animation with this kind of artefacts. For this reason I do not know what to do now.
Best regards, Andreas
Hey Andreas -
Are you using any sphere reflection capture actors in the level? Typically the best reflections in a level are given by balancing out the sphere reflection generated cubemaps (a sky light can help here as well) with a moderate amount of SSR. SSR is typically only used to ground objects in the world not for full reflections. By mixing the two methods of reflection generation you will be able to get the quality you are after without the unnecessary ghosting effects.
Take a look into this documentation as it does a good job explaining the reflection methodology.
answered Jan 13 '15 at 09:06 PM
Lovecraft_K ♦♦ STAFF
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