x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How to add impulse to a bone without making it crazy?

Hello,

In my game, my main character has a crossbow that is used to shoot ennemies. When the enemy's health is lower or equal 0, the last bow add a impulse to the character at the bone it hits to make the enemy fly away (the enemy is then in ragdoll mode). However, when I add too much impulse, the bones go crazy like on the photo :

alt text

Is there a solution to counter this? I really love that impulse, I really want keep this velocity. I just want the bones to not go crazy.

Here's my blueprint : alt text

Product Version: Not Selected
Tags:
more ▼

asked Jan 12 '15 at 02:10 PM in Blueprint Scripting

avatar image

NaggingDaivy
23 3 5 4

avatar image Duncan Dam Jan 12 '15 at 03:12 PM

I recommend you to look into how to set up how to set up the physical asset for AI character, what going crazy it the bone collision might overlap each other , or you can lock the joint do not let them break when apply force,...

avatar image NaggingDaivy Jan 12 '15 at 06:30 PM

I think you got a point. I need your advice. I haven't done the physics assets, it's a person of my team at school that made that. But at first seen, it seems there is too much collisions, and several collisions are overlaping others. If it's the case, I'll tell him the problem .alt text

alt text

capture.png (1.0 MB)
capture2.png (1.0 MB)
capture 3.png (883.4 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question