How to add impulse to a bone without making it crazy?
In my game, my main character has a crossbow that is used to shoot ennemies. When the enemy's health is lower or equal 0, the last bow add a impulse to the character at the bone it hits to make the enemy fly away (the enemy is then in ragdoll mode). However, when I add too much impulse, the bones go crazy like on the photo :
Is there a solution to counter this? I really love that impulse, I really want keep this velocity. I just want the bones to not go crazy.
Here's my blueprint :
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