How to add impulse to a bone without making it crazy?

Hello,

In my game, my main character has a crossbow that is used to shoot ennemies. When the enemy’s health is lower or equal 0, the last bow add a impulse to the character at the bone it hits to make the enemy fly away (the enemy is then in ragdoll mode). However, when I add too much impulse, the bones go crazy like on the photo :

Is there a solution to counter this? I really love that impulse, I really want keep this velocity. I just want the bones to not go crazy.

Here’s my blueprint :

I recommend you to look into how to set up how to set up the physical asset for AI character, what going crazy it the bone collision might overlap each other , or you can lock the joint do not let them break when apply force,…

I think you got a point. I need your advice. I haven’t done the physics assets, it’s a person of my team at school that made that. But at first seen, it seems there is too much collisions, and several collisions are overlaping others. If it’s the case, I’ll tell him the problem .