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Overlap Event get overlap location?

Is there a way to get a location from overlap begin event (like event hit does). Maybe there is a way to get hit and overlap event at the same time or getting a hit event without blocking each other.

I'm trying to create a physics contraint at the hit/overlap location on a character (skeletal mesh controlled by a kinect).

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asked Jan 12 '15 at 03:07 PM in Blueprint Scripting

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avatar image 5lider Aug 04 '16 at 08:56 AM

Did you find this out? I have similar issue.

avatar image Viewtron Aug 04 '16 at 01:58 PM

Sadly no :/

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I think the idea behind overlaps is that they are cheap, so they don't need to do any collision checks. You could of course always calculate it yourself. However, if you don'y wanna go that far, would it be possible to use collision filtering and have 1 object which collides with the same shape as the object which just overlaps. It will be a nasty setup, but definitely not impossible.

Check this article on collision filtering: https://www.unrealengine.com/blog/collision-filtering

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answered Aug 04 '16 at 08:14 PM

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avatar image Viewtron Aug 04 '16 at 08:21 PM

How can it be calculated?

avatar image Roel Aug 04 '16 at 08:59 PM

Depends on what you have. If for example you have a sphere colliding with a box, you can google for Sphere Box collision. You push the location vector back using the inverse velocity direction of the actor multiplied with the distance towards the edge of the collision.

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