Character can't stand on physics object

I have a standard First Person Character and an physics actor (with a simple cube collision). I can grab and drop the actor around. When I jump on it, I can stand on it for half a second and then the object is pushed near to me.
How can I make this object to remain where I is so I can jump on it while keeping physics enabled?

Hello Loeiz,

I believe the option you are looking for is a checkbox called ‘Use CCD’ or ‘Use Continuous Collision Detection.’

CCD Checkbox Location

26456-useccd.png

Let me know if this resolved your issue, or if you are still experiencing a problem with the collision.

Cheers,

After playing with the settings and no result, I reset all the collision setting on my actor and on my character and I worked with some minor issues. Problem “solved”.

Glad to hear your resolved the issue. Let us know if you have any further questions.

Thanks,

I’m having similar issues. Ive used a third person template to make a first person game set-up. i’m trying to walk across physics enabled “planks” but it messes with my camera and causes loads of jitter.

Any fix?

Could you provide some screenshots and a bit more explanation of your set up so I can get a feel for what you are doing?

So basically, for my game, i want to be able to pick up objects, and use them to help get over obstacles or other things in the players path. So for instance, i want to use a “plank” to make a make-shift ramp to run across and then jump.

However if i step on the plank, it causes a huge amount of camera jitter and just doesnt work etc.

Also, if i pick up the plank whilst stood on it, it flies off and i essentially end up riding it like a magic carpet :frowning:

Thank you for providing the requested screenshots. I have a few questions that will help find a solution to your issue.

  • How is the collision set up on the plank? i.e. custom collision, simple box, or per poly collision?
  • Have you attempted to increase the mass of the object?
  • Can you reproduce this in a simple blank project, provide me with steps, or a simplified version of your project so I can test the issue on my end?
  • What version of the engine are you using as the character template mesh is from a few versions back?

Thank you,

I´m using 4.12, any way to fix this?

This post is quite outdated, so I would ask you create a new answerhub post and provide us with steps to reproduce the issue in a new blank project.

Thank you,