[BUG] Network lag, huge loss of packets/data

In my simple shooter I noticed that if I keep running in a straight line, I get a lag spike. My character would teleport forward all of a sudden.

I wasn’t sure if this was my code or something in engine, so I opend Shootergame template in 4.6.1 and changed NOTHING about it. I packaged it and ran it on 2 computers in my home LAN.

is video of bug, you can see how bytes received drops every now and then. lag moments are at 00:05 , 00:16 and 01:15

( sorry for crappy quality, I messed up recording )

I haven’t tried this with any other version other than 4.6.1 yet.

Thanks and kind regards,

Hi ,

Sorry for delay in response. I’ve been trying to reproduce this but have had no luck. We have a bug in one of our builds that makes connecting to a local server impossible. Can you check to see if this occurs for you in 4.7 Preview build as well? Thanks!

Hey ,

I haven’t heard back from you in a while, so I’m marking this post resolved for now. Please let us know if you still have this issue (or email Networking Team) and we can continue looking into it. Thanks!

Hello, sorry for this, but i’ve got same problem when running game on two differents PC. Have you solved problem?

Hi tueurdudimanche,

We’ll answer your question on your post :