Inventory. What is more optimal solution?
What is optimal for online game and why? Destroy actor from level and remember the characteristics of this object in the structure and its spawn if the player even think to throw it away or just to hide this actor and access the variables in it? If performance will fall if there are too many objects on the level? Will be the best solution for MMO games and single player equally? Sorry for my bad English)) I helped Google translator)))
asked Jan 12 '15 at 08:26 PM in Blueprint Scripting
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