Two-Sided Mesh- Lighting

Is there a way to prevent light from passing through a mesh that is single sided? I thought the Double-Sided Mesh option would prevent this from happening. Do I have to have geometry on the front and back of things like flat plane walls to prevent light from penetrating through?

Hi Rezblue,

You can enabled “Cast Shadow as Two Sided” in the details panel for the selected object.

If you’re using a single plane you need to remember that only one face is rendered. There is no back for these. The ways around this are using the method above or using a two-sided material.

Thank you!

Tim

1 Like