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movable door blueprint lightmap

I am making a realistic archviz.i need the doors to be opened on collision enter so i made a blueprint out of them. But when i bake lightmaping all the objects in the scene are fine but the doors remain default lit. No lightmap on them at all. When i use the foor as static they are fine, any suggestion how to fix this?

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asked Jan 12 '15 at 10:31 PM in Rendering

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SamGhafari
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Hi Sam,

But when i bake lightmaping all the objects in the scene are fine but the doors remain default lit. No lightmap on them at all. When i use the foor as static they are fine, any suggestion how to fix this?

This would be accurate since the door would be considered a movable object. By default it will not have baked lighting from static lights. If you only have static lights and not Stationary in your scene your movable door will not get any shadows or cast any since there is no light that can be cast on to it.

1) make sure your lights are set to stationary to handle any movable objects

2) if you're using stationary or movable lighting you can select the door and put a check next to the box for "light as if static" to bake static shadows on a movable object. If you try to do this with only static lighting in the scene the check box will be grayed out.

Thank you!

Tim

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answered Jan 14 '15 at 06:47 PM

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Tim Hobson ♦♦ STAFF
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