Trouble adding multiple armor meshes to one character

As the title states I am not able to have multiple armor meshes attached to my character without it interfering with my characters in game movements.

I’m at a loss for what it could be, I played around with stuff for a while with no luck. If I disable them the movements are fine, however with each added piece the playback gets worse.

Try disabling collision on them if you haven’t already.
If that works, and you still need them to collide with other objects (but not the player), you may need to customize their collision properties or create a new collision channel for the armor bits specifically.

Wow… That was such an easy fix! Thank you!

As a matter of fact I would like to have the armors or weapons be able to collide with other objects, being fairly new still I’m not sure how to go about this.
Do you have some advice or are you aware of some documentation I could visit to handle this?

Not to throw too much at you, but after getting my animations to work, I don’t know how to go about things like stopping anims upon collision with a socket object. I’ll be throwing that up on here soon anyway.

Thanks again.

Check out this page for a bunch of info on collision

But I would recommend setting the collision presets to custom and scroll down to “Pawn” and set that to ignore. Do that for all the armor pieces and check your results. That may be all you need to do.