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4.5.1 Build fails. Why?,4.5.1 build fails. Why?

Game uses blueprints only, no C++. Runs fine in editor, but for some reason I have to reconnect two nodes every time I open the project.

Build fails and I don't understand why. I see errors pertaining to missing files and the like, but don't understand why they are missing or how to fix it. Any help would be greatly appreciated.

There's no c++ in use, blueprints only.

Game runs in editor without problem, although for some reason, I do have to reconnect a couple of nodes every time I open the project. Tried to build the project and it fails. No idea why.

uat_log.txt

Cook.txt

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uat_log.txt (1.6 MB)
cook.txt (1.4 MB)
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asked Jan 13 '15 at 12:08 AM in Packaging & Deployment

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Diode
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Hi Diode,

Are you still seeing this issue? Have you updated to the newest version of the editor? We are at 4.7.5 now.

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answered Apr 16 '15 at 04:47 PM

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