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Collision optimization : Paper2D collision or block volumes?

HI all,

Since I'm making my game for mobile/tablet, I want to start off the right foot as far as collisions are concern. So what is more optimal:

  • Using/Modifying the collisions inserted on the sprite after creation (those that you can edit in the sprite editor)

  • Modifying the collision in the Details panel (In the editor)

  • Using block volumes

***The reason I am asking, is that I can't find anything on the topic...

thanks,

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asked Jan 13 '15 at 01:02 AM in Using UE4

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maparizeau
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Hello !

Digging up this topic because I am asking myself the same question...

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answered Jan 23 '17 at 08:43 PM

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Thibaut D
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