Collision optimization : Paper2D collision or block volumes?
Since I'm making my game for mobile/tablet, I want to start off the right foot as far as collisions are concern. So what is more optimal:
***The reason I am asking, is that I can't find anything on the topic...
Digging up this topic because I am asking myself the same question...
answered Jan 23 '17 at 08:43 PM
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