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Add screens to HUD on input?

Hi, I am making a game with the idea of multiple viewpoints at once. We are accomplishing this by drawing textures on the HUD. We are able to create 2 at runtime using this code.

 AMyHUD::AMyHUD(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
 // Set the crosshair texture
 static ConstructorHelpers::FObjectFinder<UTexture> CrosshiarTexObj(TEXT("/Game/Material/T_Map1"));

 MiniTexture = CrosshiarTexObj.Object;

 static ConstructorHelpers::FObjectFinder<UTexture> CrosshiarTexObj2(TEXT("/Game/Material/T_Map3"));

 MiniTexture2 = CrosshiarTexObj2.Object;

 void AMyHUD::DrawHUD()
 float ScreenX = 0;
 float ScreenY = 0;
 float ScreenW = 0;
 float ScreenH = 0;
 ScreenW = 300;
 ScreenH = 300;
 drawTexture(MiniTexture, ScreenX, ScreenY, ScreenW, ScreenH);
 ScreenX = 600;
 drawTexture(MiniTexture2, ScreenX, ScreenY, ScreenW, ScreenH);

And in the player controller I want to add a camera to the HUD with

 InputComponent->BindAction("EKey", IE_Released, this, /*Function to add camera here*/);

Any ideas on how to do this? We are not committed to using the HUD for our screens, it just happened to be the first thing that worked.

Product Version: Not Selected
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asked Jan 13 '15 at 01:06 AM in C++ Programming

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