How to identify which character is the one played by me on multiplayer game
I'm trying to make a basic 3rd person multiplayer game. I've created a character blueprint and I can play with various players within the editor. Now I want to show a text over all the characters with their name, but I don't want it to be shown over my own character, the one controlled by me. So inside the blueprint of the character i need to know if I'm the player or I'm another character so I can decide to print or not the character name. Is this the correct aproach to do what I want?
asked Jan 13 '15 at 03:17 AM in Blueprint Scripting
You can check it with IsLocallyControlled.
answered Jan 13 '15 at 08:21 AM
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