How to identify which character is the one played by me on multiplayer game

I’m trying to make a basic 3rd person multiplayer game.
I’ve created a character blueprint and I can play with various players within the editor.
Now I want to show a text over all the characters with their name, but I don’t want it to be shown over my own character, the one controlled by me. So inside the blueprint of the character i need to know if I’m the player or I’m another character so I can decide to print or not the character name.
Is this the correct aproach to do what I want?

Thank you

You can check it with IsLocallyControlled.