Matinee creating a perfect loop transition
I'm animating a sphere to move along a path, and then loop that movement. But as soon as the loop ends and goes to begin again, there's an abrupt transition because the 'path' isn't well curved. It's hard to explain, but it's just this ugly loop.
asked Jan 13 '15 at 03:38 AM in Using UE4
The solution is to linearise tangents of movement keyframes so first keyframe continues the same acceleration in the same directions as the last one. To do this in Unreal you have 2 options:
For detailed explanation about Unreal Curve Editor in Matinee please take a look at this articles: https://udn.unrealengine.com/docs/ue4/INT/Engine/UI/CurveEditor/index.html https://udn.unrealengine.com/docs/ue4/INT/Engine/Matinee/UI/index.html https://udn.unrealengine.com/docs/ue4/INT/Resources/ContentExamples/Matinee/index.html#matineemap
Hope that'll help!
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