Paper2D Get All Socket Names BP Returns empty array 4.6.1

Hello All,

I have a bunch of flipbook animations. I went into each sprite and I added two sockets. In each sprite I made sure the sockets have the same name. After adding everything I’m calling Get All Socket Names to test and see that the sockets were setup correctly. The array seems to have a length of 0. I tried calling the set of blueprints you see below after Begin Play and on tick (moving around and flipping between flipbooks I thought might have been relevant) but it just outputs “0”.

Can anyone point out what I might be doing wrong with sockets on Sprites and how I can query for a socket’s location? I read a few earlier posts and it seems as of 4.5 support was added for getting sprite sockets. I’m on 4.6.1.

Thanks

Sockets can be added but it doesn’t look like blueprint functionality works with it. You can access them and work with them if you remember what they are called but all prints return ‘none’.

It doesn’t exist in the blueprint dropdowns either (there for skeletal and static meshes).

http://i.imgur.com/j1TLwU8.png

Well that answers that! Thanks.

You seem to be able to call “DoesSocketExist” on the sprite however but it also never returns true.

26703-sprite.png