Hello All,
I have a bunch of flipbook animations. I went into each sprite and I added two sockets. In each sprite I made sure the sockets have the same name. After adding everything I’m calling Get All Socket Names to test and see that the sockets were setup correctly. The array seems to have a length of 0. I tried calling the set of blueprints you see below after Begin Play and on tick (moving around and flipping between flipbooks I thought might have been relevant) but it just outputs “0”.
Can anyone point out what I might be doing wrong with sockets on Sprites and how I can query for a socket’s location? I read a few earlier posts and it seems as of 4.5 support was added for getting sprite sockets. I’m on 4.6.1.
Thanks