So I know how to use the “Draw Text” node with in HUD blueprint…I thought using the “Draw Material” node would be as equally straightforward. However, I cannot get my material (an icon) to appear on the HUD?
Is there some trick here to get a material to draw on the HUD? Are there any particular settings I need to have set for this material in the material editor?
I currently have all of the default values set in the “Draw Material” node and I DO have a valid material set into the node (my icon).
What am I missing?