Hi together,
i have a big problem that Unreal 4. I try to produce an app for iOS. I want to have objects without any environment around them. And these objects shuold be interactive.
The Problem is, that these objects aren’t rendert on my mobile preview and device. In the normal editor preview it works fine.
Picture 1 - Standard Preview Mode (objects moveable)
The left bearing object is my createt pawn with my own (simple) chrome materials. It has the ability to click on and it spreads (lower right corner). On the right side you see stantdard objects with the standard chrome material from the starter contend just for comparison. It is also a pawn. But it does not matter if you I simple static meshes. The light source is a single stationary directional light.
This is what my pawn does (right lower corner). So I have moveable objects in the componets section of the pawn.
If I built the lights and render this view in Mobile Preview I get this result:
Picture 2 - Mobile Preview (Objects moveable)
All objects are black
Picture 3 - Mobile Preview with ground (Objects moveable)
But if add a standard cube as a simple ground all objects are visible in Mobile Preview and on the device as well. But I don’t want a ground in the application.
Picture 4 - Mobile Preview without ground (Objects static)
The objects are visible if I change from moveable to static objects. But my pawn is not interactive any more.
After I read in some forums and here in the hub, I got hint to use a LightmassImportanceVolume (LIV) and scale it to a size of 10000. After I did, I get this:
Picture 5 - Mobile Preview without ground and LIV (Objects moveable)
I can see the bearing object with bad textures, but not the standard object. From the standard object I can only see the reflection of light.
So I’m really confused. Why has the engine problems to visualize those objects on mobile platforms. Or is it a mistake from me?