Multiplayer with Blueprint

Im working on a Student project, or just starting one should i say. And we are interested in making a multiplayer game, however we are all designers, and only have knowledge of the blueprint system. Sadly no programmers here.

And im wondering if it is even possible to make a multiplayer game with dedicated servers solely through blueprints.
I have looked through epics documentation on the matter, and can get it to work on a single computer with multiple clients, but when making an attempt to connect multiple computers we are at a loss.

Any hints on where i could learn more about networking with blueprint would be amazing.

Hi!

Have you watched these video tutorials?

[Getting Started: Introduction to Blueprint Networking][1]

[1]:

Yes, it all works when i use one computer like i said in the original question. But i cant seem to get it working with different computers

And why not? What errors did you get and how does your setup look like? Without these information it’s hard to guess what you are doing wrong. (:

I guess you only want a simple listen server or dedicated server without OnlineSubsystem. So please provide some pictures of your setup and of the errors you may got.

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