Load a static mesh based on the name?
Hi! Is there anyway to use a string to load a new static mesh.. for instance in my case I have a series of meshes that I would like to load with a small interval of time, so basically I would like to "key frame" a bunch of meshes to switch between.. And in this case it would be very handy to just be able to dynamically build the staticmesh name, add an index to the string and then swap the old static mesh with the new static mesh based on the new string-name.
asked Jan 13 '15 at 01:27 PM in Blueprint Scripting
I'm also a this point
answered Oct 13 '16 at 07:45 PM
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