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SceneCaptureComponent clear to colour rather than skybox

I am using a SceneCaptureComponent2D but when it sees nothing, despite the MaxViewDistance being set, it appears to render the skybox. I would instead like to specify a colour that it would clear the render target to if it doesn't see anything.

I've had a dig through the rendering code but it looks to clear to black before rendering (Not the colour I want sadly) but it is still rendering the sky sphere. How can I configure it not to do this?

As a work around I can put something in the way but this is less than ideal.

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asked Jan 13 '15 at 02:50 PM in Rendering

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avatar image MaxPower42 Oct 01 '18 at 02:12 PM

I'd be interested in this too. Adding the actor of the skybox to the "Hidden Actors" array doesn't make a difference as far as I can tell.

Another approach may be to use the depth buffer to detect "far away" (= skybox) areas inside the material, but that wouldn't be as reliable and clean.

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