How would I set up a modular character with an array of interchangeable clothing?
Basically I have a human body skeletal mesh that's rigged with a set of animation already assigned. The ideal situation would be to import separate pieces of skeletal mesh clothing that have already been skinned to the same rig, then compile them in engine to be used as variations of characters. If this could be randomised it would be even better.
From googling I found something called a master pose component however I couldn't find examples or tutoirals. Does anyone have an idea or alternative?
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