New character location only for a frame
I have a standard First Person Character. I want to "teleport" it to a new location. In the "MyCharacter" Blueprint I use the set Actor Location to do so. When triggered, the character moves to the new location only for a frame and goes back to where it was after.
Why does it comes back and how can I make the new location permanent?
asked Jan 13 '15 at 04:31 PM in Blueprint Scripting
As far as I know, it won't be sufficient to place the actor manually, as it is controled by the UCharacterMovementComponent
Have you tried to call ACharacter::TeleportTo instead ?
answered Jan 13 '15 at 04:46 PM
Not sure, can you disable the Charactermovement ?
I bet there is an easier way :)
answered Jan 13 '15 at 05:21 PM
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