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New character location only for a frame

I have a standard First Person Character. I want to "teleport" it to a new location. In the "MyCharacter" Blueprint I use the set Actor Location to do so. When triggered, the character moves to the new location only for a frame and goes back to where it was after.

Why does it comes back and how can I make the new location permanent?

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asked Jan 13 '15 at 04:31 PM in Blueprint Scripting

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ConcreteGames
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As far as I know, it won't be sufficient to place the actor manually, as it is controled by the UCharacterMovementComponent

Have you tried to call ACharacter::TeleportTo instead ?

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answered Jan 13 '15 at 04:46 PM

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ThisGuy5234
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avatar image ConcreteGames Jan 13 '15 at 05:05 PM

I don't know how to do that, I only do blueprint for now! Any simple way to get this working?

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Not sure, can you disable the Charactermovement ?

Nodes:

  1. GetPlayerCharacter->GetMovememtComponent()->Deactivate();

  2. GetPlayerCharacter->SetActorLocation();

  3. GetPlayerCharacter->GetMovememtComponent()->Activate();

I bet there is an easier way :)

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answered Jan 13 '15 at 05:21 PM

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ThisGuy5234
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