Text of UMG text widget not showing in iOS package
I am using UMG to create a UI with multiple Text (TextBlock) widgets. The text is perfectly showing in the Unreal Editor, every preview and my HTML5 package. Only at the iOS build the text is not showing up although it is taking up space (I do not change the font color or alpha value at any time).
Any ideas why my text is not showing up with the iOS build?
I am using UE 4.6.1
Compiling the package with the emscripten optimization option
answered Jan 27 '15 at 10:36 PM
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