Component reset, caused by a simple setup (Demo project included)
Animation of skeletal mesh is working in Editor window and Standalone mode, but not in packaged game. Tested with Shipping and Development configurations, on 4.6.1 and 4.5.1. Pure blueprint project. How to reproduce:
I've created a simple project demonstrating this bug, in 4.6.1: Bug Demo Project
I need to find some workaround to get animation working, do you have any ideas? BTW. This bug came out of THIS topic as a result of my troubleshooting.
I've been actively working on this issue. I do have an engine code change that fixes this, we are still discussing several possible approaches but I do believe with some confidence that this will be fixed next release.
answered Jan 28 '15 at 08:49 PM
Hey guys I know this is been a dead thread, but this occurs again in 4.15...
I am doing my game since 4.8 and after upgrading to 4.15 this happened. never happened before, and I have done a LOT of tests in 4.12 and 4.13, now on 4.15 this happened.
answered Feb 14 '17 at 05:48 PM
I was able to confirm on my machine that setting the animation in a parent blueprint and setting the mesh in a child blueprint causes the animation to not play when packaged. I submitted this bug to our internal tracking database (UE-7987) for further investigation by an engineer.
answered Jan 21 '15 at 08:29 PM
Thank you so much for all the details of your investigation. It really helped me a lot. I just tested the first preview of 4.8 and it fixed the problem for me.
answered May 07 '15 at 02:57 PM
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