Problem with terrain material and Heightmap

Hi everyone!

I have a problem with a material to be applied to a heightmap generated with Geo Control 2.
I made a material and this is his blueprint

I’ve noticed that when I apply the material, with the Mapping Scale of Landscape Coords set to 0 the result is as follows

The material repeats the pattern for the whole dimension of the landscape.
I thought so to set the Mapping Scale 4096 (size of the terrain), but the result is not exactly what I expected

It seems to be on the jelly! :smiley:

Does anyone know how I can fix it?
Thank you very much!

Hello ilFed2508,

I think you might be getting a bit confused with how the mapping scale works. By increasing your scale to the size of your landscape you are stretching your textures by A LOT :slight_smile:

If you want your textures for your landscape to be a bit larger you only need to go up to a smaller integer like 12.0. You will notice a huge difference between the scale of 0.0 and 12.0.

Here is some helpful documentation on ‘Landscape Materials’ and common workaround and solutions.

Landscape Materials Documentation
https://docs.unrealengine.com/latest/INT/Engine/Landscape/QuickStart/5/index.html

Let me know if this resolves your issue, or if you need further assistance.

Thank you,