Vehicle wheels don't turn/all turn/crash?
I am having problem with my vehicle that I have created, I can't seem to get the wheels to turn correct and with some configuration on the wheels, UE4 crashes.
I have tried according to this tutorial, https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehicleUserGuide/
I have tried setting up the vehicle according to this,https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehcileContentCreation/
I have followed this tutorial on youtube, https://www.youtube.com/watch?v=9yrHqMBynlw&feature=youtu.be
Here are some pictures of how it looks like:
In the two pictures below, I am turning right.(Different wheel and wheel bp setup)
In the picture below, I am turning left.
I have read through all of what I have found on the answerhub and the forums and I haven't been able to find anything that helps.
I have tried (some examples): - With or without bones - Different FBX exports (i.e. 2014, 2013 etc.) - Deleting history in Maya before export - Moving bone and/or pivot to 0,0,0
Have tried all kinds of things I have found around the forums etc. but nothing has helped.
Modeling software: Maya 2015 Windows 7 Sp1
I am thankful for all the help and tips I can get :)
asked Jan 13 '15 at 07:27 PM in Blueprint Scripting
The answer is in this forum thread! https://forums.unrealengine.com/showthread.php?55825-Vehicle-disappearing-when-turning
answered Jan 14 '15 at 07:28 PM
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