[4.6.1] BlueprintImplementableEvent crash while adding local variables

In a subclass of AActor, I added a BlueprintImplementableEvent with the following signature:

UFUNCTION(BlueprintImplementableEvent, Category ="TestCat")
bool TestLocalVars();

While implementing the function in Blueprint, adding a local variable will crash the editor.

Hi Grogger,

I tried reproducing this crash and was unable to do so. Could you provide a little more information?

  • Are you using the binary version of the Engine installed by the Launcher, or did you build the Engine from source code?
  • Does this crash occur with any variable type, or only specific ones?
  • Does the crash occur immediately after the variable is created, or do you have to modify it somehow?
  • Could you provide the callstack that you receive when the crash occurs?

After verifying again, I was mistaken about the version I was working in.

This is not happening in 4.6.1 but in an older 4.7 ‘promoted’ branch from GitHub. I can not test newer versions of the engine, but I’m willing to bet it’s fixed by now.

per Grogger’s request we are closing this issue as Not Reproducible or Out of Date.