[Closed] [4.6.1] BlueprintImplementableEvent crash while adding local variables
In a subclass of AActor, I added a BlueprintImplementableEvent with the following signature:
While implementing the function in Blueprint, adding a local variable will crash the editor.
The question has been closed Mar 06 '15 at 08:38 PM by Lovecraft_K for the following reason:
Problem is not reproducible or outdated
per Grogger's request we are closing this issue as Not Reproducible or Out of Date.
answered Mar 06 '15 at 08:37 PM
Lovecraft_K ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here