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[Closed] [4.6.1] BlueprintImplementableEvent crash while adding local variables

In a subclass of AActor, I added a BlueprintImplementableEvent with the following signature:

 UFUNCTION(BlueprintImplementableEvent, Category ="TestCat")
 bool TestLocalVars();

While implementing the function in Blueprint, adding a local variable will crash the editor.

Product Version: Not Selected
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asked Jan 13 '15 at 07:46 PM in Bug Reports

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avatar image Tim C ♦♦ STAFF Jan 20 '15 at 12:08 AM

Hi Grogger,

I tried reproducing this crash and was unable to do so. Could you provide a little more information?

  • Are you using the binary version of the Engine installed by the Launcher, or did you build the Engine from source code?

  • Does this crash occur with any variable type, or only specific ones?

  • Does the crash occur immediately after the variable is created, or do you have to modify it somehow?

  • Could you provide the callstack that you receive when the crash occurs?


avatar image Grogger Jan 20 '15 at 10:36 PM

After verifying again, I was mistaken about the version I was working in.

This is not happening in 4.6.1 but in an older 4.7 'promoted' branch from GitHub. I can not test newer versions of the engine, but I'm willing to bet it's fixed by now.

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The question has been closed Mar 06 '15 at 08:38 PM by Lovecraft_K for the following reason:

Problem is not reproducible or outdated

1 answer: sort voted first

per Grogger's request we are closing this issue as Not Reproducible or Out of Date.

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answered Mar 06 '15 at 08:37 PM

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Lovecraft_K ♦♦ STAFF
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