[BUG] Static mesh collision stays after moved or destroyed
I am trying to move or destroy static meshes (and also BP containing static meshes) in my game. When it's moved (via set actor location, set actor transform or teleport) the object moves but there is a "ghost" collision from the old location. It is not updated. I tried to deactivate collision, move and reactivate but it doesn't change anything. Simulate physics also creates the same ghost collision sometimes. The "player collision" view mode in the editor shows that collisions are where they are supposed to be, but they aren't. My character has a strange collision reaction on the "ghosts": it trembles in small bounces... When I try to to destroy a static mesh it doesn't work at all. It is really annoying. I am using the Mac version 4.6.1.
Any idea to resolve this?
asked Jan 13 '15 at 08:07 PM in Bug Reports
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Feb 03 '15 at 04:12 PM
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