Character no shadow from body and shadow flicker
I got a strange problem with a skeletal mesh I imported into UE4 from maya. it's basically a character with a few different combined meshes (head, hair, body, clothes) and I can't seem to get any shadow from the body and the clothes. basically right now only the head (including the hair) is casting a shadow. looks like I chopped it off at the neck lol.
my second problem is the alpha mapped hair.
any idea what could be going on and can anybody recommend a good way to fix this??
thanks a lot in advance! :)
asked Jan 13 '15 at 08:01 PM in Rendering
ok so I re-imported the character to test some apex stuff and that actually solved the shadow problem lol. random. sorry about that.
BUT I still have this problem with the flickering shadows coming from the hair transparency. actually I'd like to ask you something:
If I set my material to 'masked' and plug in my hair alpha, all the edges are super sharp. I softened all the edges to get nice transitions between strands, but they turn out razor sharp. However, the hair lights correctly (self-shadowing and flickering shadow on the character).
If I turn the material to translucent the edges looks super nice, but the hair doesnt cast/receive any shadow???
so translucency seems to be out of the question as well.
how to people normally hook up hair materials? seems to be the most basic thing in the world to me, but I can't get it to work properly right now :/
answered Jan 14 '15 at 01:17 AM
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