Cull Distance Volume 4.6.1 not working properly

Hi. We are using 4.6 for 1 week now and i have noticed problem with Cull Distance Volume (CDV).
The problem is that if i set Size to even 5 units, and Cull Distance to 1000 it Culls everything in that distance, even buildings.I Have also set Size 10000 and Cull dist 0 in second array or what its called.
So im confused, in 4.5 it worked properly, now it does not. Can u help me ? I have checked it on few maps.

Hey Dziobson -

I have checked the Culling Distance Volumes in 4.5.1 and 4.6.1 and they both operate the same way. If you were to set only the one member of the culling array with a size of 5 and a distance of 1000 items with a size larger than 5 % of the screen will be culled out. Take a close look at the setup in the Content Examples >> Volumes Map.

Thank You

Eric Ketchum

Objects within the volume that have a size less than 50 units will be culled (disappear) when they are 500 units away from the camera or farther.
Objects within the volume that have a size less than 300 units will never be culled, since 0 in this case is considered to be infinity, meaning that the camera can never get far enough away.

This is what it is said in description. So im confused now… and why it sopose to cull objects larger then 5% of screen and not smaller then 5% . In that case i will Cull cars (because they are larger) and small object like stone will be not culled.
Does documentation is old ? Where there changes ?

Update…
I have checked content examples, there is working properly, it uses unit size and its ok. When i set same settings in my project it culls everything :confused:

Hey Dziobson -

Could you send a small sample project for us to test internally? If you need to keep it private please feel free to message me via the Forums Private messages.

Thank You

Eric Ketchum