Weird Shadows on Mesh.. What i'm doing wrong?
Howdy folks... First of all ty for helping. I'm new to UE and i'm kinda stuck. I done some research b4 asking here but i'm stuck. I made 2 channels. First for Texturing and 2nd for lightning. I attached both here as well as 1 which i made in 3ds max (which i'm using for light). While rendering i don't get any errors and for template i'm using tesing one. Ty.
You might try a resolution a bit larger if this is all one Static Mesh. Try either 512 or 1024.
Before changing the resolution however; try the 'Cast Inset Shadow' setting that I mentioned previously. I have posted some images as reference where to find it, and the change it can have on your shadows.
Cast Inset Shadow Off
Notice how some of the shadow is dithered.
Cast Inset Shadow On
Now notice how the shadow is full and looks cleaner.
The setting can be found in the 'Lighting' section in your Static Meshes 'Details' settings.
Hopefully this resolves your issue, but if you are still having problems, let me know and we can try some other approaches.
answered Jan 19 '15 at 03:15 PM
Fixed.. Ty Andrew... Now with another problem -.-
answered Jan 19 '15 at 07:07 PM
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