Input not working in Class blueprint.
I'm currently having an issue with my class blueprint not accepting input.
I'm trying to press a key and change the text value of a TextRenderActor, but no matter what I try, the input is never fired.
You can see from the screenshot, I've enabled Input for the player for the blueprint. As well as this, no other blueprints are 'blocking input' in their 'defaults' section.
Key input works totally fine in the level blueprint, so it's specific to this class blueprint.
I can't think what's wrong, I'd really appreciate some assistance!
I have just tested(I have used version 4.6.1) this construstion that you have attached to topic, and it's works fine.
Which version of engine use you? Did you use any Template as start point? What parent class you used to create your BP?
This information should help investigate your problem.
Best wishes, MefazM
answered Jan 14 '15 at 03:58 PM
If it's a pawn class or character you have to use "Possess" instead of "EnableInput"
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