Crashes after using Event Dispatcher in Level BP. Unreal 4.6.1

MacBook Pro Retina (July 12)
Processor: 2.6 GHz Intel Core i7
Memory: 8 GB 1600 MHz DDR3
Graphics: NVIDIA GeForce GT 650M 1024 MB
Mac OS X 10.9.5
Second monitor.

PC Windows 8.1
Graphics: Intel 4600

Unreal Engine 4.6.1
Blank Blueprint project.

I did lessons fromwww.unrealengine.com/blog/blueprint-basics
The last one uses event dispatcher.
Watch video (second half) https://www…com/watch?feature=player_embedded&v=s5pIrpI7py8

Everything was fine during the day until I closed the project and started again some time later. The projected start crashing everytime on Play, Save Level BP, Deleting of YouHitMe Event. So, I cannot use a map with Event Dispatcher at all.

I discover the cause, trying to clear Level BP, after I decided that cause is there.

I added Event Dispatcher to the table object from previous lesson instead box. But I do not think that it is a problem. I added the table to working default map and I added YouHitMe graph to the empty Level BP. The same effect.

Hi L,

I was able to reproduce this and discovered it is an error currently under investigation, for now, please remove the event dispatcher from your project. To access your functions, use cast nodes from the level blueprint to your actor blueprint, which should allow you to access the same information without the need for the event dispatcher.

okay. I understand that I can read state of an actor from level bp. But event dispatcher is for sending of something to level bp when something happens.

Ah you are correct, my mistake! I’ll see if I can find a reasonable workaround to use in the meantime.

okay. I am interested in it.